About Us

Whether you’re a seasoned professional, a student, a hobbyist, or just curious about games—Tas Game Makers is for you.

Tas Game Makers (TasGM) is a community based in lutruwita/Tasmania for anyone who makes, plays, or loves games. We’re students, hobbyists, indie developers, remote workers at interstate and international studios, artists, musicians, writers, and everything in between. If games are part of your life, you’re welcome here.

We’re a broad group from all sorts of backgrounds, and we’re always working to make our community more welcoming and inclusive. Game development isn’t just programming—it’s art, audio, design, writing, production, and more. There’s a place for everyone.

TasGM started as the Tasmanian Game Development Society back in 2010. Since then we’ve grown to over 500 members, run Tasjam (Tasmania’s statewide game jam series), and hosted countless meetups, workshops, and social events across the state.

We work closely with Screen Tasmania to support local game development. In 2026, we’re proud to be helping operate Level Up Tasmania—a major public expo and industry conference celebrating Tasmanian game development talent.

Get in Touch

Want to know more, or have a question? Email us at hello@tasgamemakers.com.

Acknowledgement of Country

Tas Game Makers acknowledges the palawa/pakana peoples as the traditional and original owners and continuing custodians of lutruwita/Tasmania, and pays respect to their Elders past and present. We recognise that sovereignty was never ceded.

Our Board

TasGM is an incorporated association run by a volunteer board of community members.

Paris Buttfield-Addison

Paris Buttfield-Addison he/him

President

I’m the co-founder of Secret Lab, a game development studio based in beautiful Hobart, Tasmania, Australia. Secret Lab works on games and game development tools, including the award-winning ABC Play School iPad games, BAFTA- and IGF-winning Night in the Woods, the Qantas Joey Playbox, and the popular open source Yarn Spinner narrative game framework. I formerly worked as a software engineer, and product manager for Meebo, which was acquired by Google in 2012. I have a degree in medieval history, a PhD in Computing, and write technical books on machine learning, programming, and game development for O’Reilly Media.

Leo Febey

Leo Febey he/him

Vice President

I am a technology-focused generalist, self employed IT professional (Leo Febey Tech Support and Solution), who has many side hobbies and projects. I regularly attend the monthly meetups for TasGM and also other social tech related groups. I have released a game on Steam, Gravity Flux (via studio name Motley Pixels), which has been on display at Level Up Tas in 2024. I enjoy living in Tassie, spent most of my life here, it’s a great place for finding work life balance.

Michael Hinz

Michael Hinz he/him

Vice President

I’m a software engineer, game developer and general tech problem solver. I’ve also founded Tiny Island Games with the aim to enter the games industry professionally, but in my own time and without risking my dayjob. I’m passionate about enabling people to make games, demystifying processes and generally being a friendly face. If you’re new and anxious at an in-person event feel free to just send me a message and I’ll be sure to super casually introduce you.

Jon Manning

Jon Manning he/him

Treasurer

Dr Jon Manning is the Treasurer of Tas Game Makers, and the co-founder of the Tasmanian game studios Secret Lab and Yarn Spinner. He’s written far too many books, had a direct and indirect hand in thousands of games, and is pretty sure he put his sunglasses down somewhere near here.

Tim Nugent

Tim Nugent he/him

Secretary

Tim is the co-founder of Yarn Spinner, co-author of a huge number of books on Unity, Swift, and machine learning, and holds a PhD on information flow in public spaces.

Alonso Zevallos Fournier

Alonso Zevallos Fournier he/him

General Board Member

I’m Alonso, worked in the game industry as a game designer and dev for around 3 years. Currently I’m active in the community trying to organise jams, skilling up and making my own games and software while also trying to get an Aussie Visa! Originally from Peru, I’m really keen to teach others, travelling around and of course games.

Brie Ratten

Brie Ratten she/her

General Board Member

Although I’m only a recent addition to the Tasmanian games industry I have a strong drive to be involved. Moving into games from an arts background I hope I can offer a different perspective both in the work I produce and the community around me. I am passionate about making games and try to do my best to support my local game makers!

Dean Baron

Dean Baron he/him

General Board Member

Dean is a Launceston based game developer and producer. With a big focus on sustainable game development he has moved his focus from not just making games such as ShapeVS and Nullstar: Solus but to providing support for local developers with Smash Attack Studios.

Jason Imms

Jason Imms he/him

General Board Member

Jason Imms is the Head of QA for Keywords Studios Australia, and the Director of Automated QA for Mighty Games Group. He has been working in games and enterprise software for his entire career, and was one of the founders of Tas Game Makers. Jason assesses grant applications for most of the state and federal screen agencies nationwide, and enjoys helping emerging game makers have their best shot at following their dreams (when he’s not wrangling his five wonderful kids).

Jerome Phelps

Jerome Phelps he/him

General Board Member

I’ve been dabbling in game development since before 2013, which ultimately led to me getting a degree in ICT (Games and Creative Technology). Despite working as a web developer now, I still have a keen interest in making games and love a good game jam. I have further interests in voice acting and music, both of which I’ve incorporated into video games over the years.

Lindsay Mansfield

Lindsay Mansfield she/her

General Board Member

Lindsay Mansfield is a Tasmanian writer, artist, and indie developer of narrative and experimental games. Her debut solo title, Melbourne: Route 96, launched on Steam in 2025, the same year she was selected for Screen Australia’s Future Leaders Delegation. Originally published in horror anthologies, she now channels her storytelling into interactive fiction that explores personal and atmospheric themes. She is currently developing her next narrative game, Atlantic. When not creating, she can often be found yelling (loudly) at video games.

Lindsay Wells

Lindsay Wells he/him

General Board Member

Dr Lindsay Wells is a lecturer in games design, mobile development, and human computer interaction, with over 15 years of experience teaching at tertiary-level and over 20 years of experience in producing desktop, mobile, web, and game applications as a software developer. He has a passion for delivering high-quality engaging teaching content, with a strong focus on student experience and communication. As a co-founder of the Hobart-based video-game development company Giant Margarita, Dr Wells has published several commercial video games, including the first PlayStation 4 and Xbox One game to come out of Tasmania (Party Golf).

Rhiannon Ross

Rhiannon Ross she/her

General Board Member

I’m a software developer based in Launceston, Tasmania. Most recently, I was the lead programmer for Letters to Arralla, and also have experience in local tech education and digital artistry. I want our local creative communities to flourish and will do my best to facilitate that through my role here at Tas Game Makers!

Past Board Members

  • Kristy de Salas
  • Drew Van Schoonhoven
  • Eliah Woolley
  • Sebastian Roberts