About us

Whether you’re a seasoned veteran, a student taking a games class, or anything in between, Tas Game Makers is for you.

Tas Game Makers (TasGM) is a community of Tasmanians that see making games as part of their lives. It’s not only a place for developers or programmers, it’s an entire scene, encompassing everyone from students, hobbyists, support service providers, and jam-only makers, through to remote AAA studio staff living in this wonderful state we call home.

We are a diverse group of people from varying backgrounds, and we actively work towards our hope for a future that is even more vibrant and diverse. TasGM is approachable and welcoming to those that see game development as an aspiration, or that don’t fit the stereotypical mould of a “developer.” After all, game development constitutes a wide range of skills and disciplines, working together to create amazing games.

Tas Game Makers was originally launched as the Tasmanian Game Development Society in 2010, and over the last nine years has amassed almost 500 members, established Tasjam Tasmania’s only statewide game jam series, developed a wide range of social and informative events to serve its community across the state, and worked with Screen Tasmania to secure state agency funding for local game development projects and to help practitioners develop their skills for the workforce.

Our board

TasGM is an incorporated association run by a board of community members. Our board members are all passionate about game making, and contribute a range of skillsets and perspectives.


Luca Rocchi

I strongly believe that the Tas Game Makers community is filled with so many amazing creatives, and I want to do all I can to provide a platform for them to share the amazing games work they do.

Vice President

Drew Van Schoonhoven

Drew has experience in event management, business ownership and was a founding member of AV Con (Adelaide’ s Anime and Video Convention (www.avcon.org.au), in a past life. He currently resides in Launceston, and studies game design and 3D animation.

“I'm very proud with what Tas Game Makers has already achieved, and I am excited for the future. My goal is to be as inclusive and supportive of Tasmanian's across the state and doing all I can to getting more people involved in making games.”


Jon Manning

I'm the co-founder of Secret Lab, an indie game developer based in Hobart! I'm best known for my work on Night in the Woods, and for building the narrative tool Yarn Spinner. I'm the treasurer of Tas Game Makers, and I'm here to make sure that the association provides a useful foundation for the Tasmanian game development industry.


Tim Nugent

Originally I was a scarecrow brought to life by a curse and had to work out how best to be a person. I long for a return to silently guarding sorghum from birds so towards that end I have been a part of numerous societies and even got a PhD.

I've come to the conclusion making games is the best way to achieve my goal and as one of those weird Tasmanians who moved here instead of being born here it is impressive to have watched Tassie's growth. It is now the best place to make games and I want to make that known to all.


General board members

Alisha Stone

Alisha is a digital creative based in Hobart, Tasmania. She is a producer at Neon Jungle (a digital/design studio based on Hobart’s waterfront), and the creative director and co-founder at Myriad Games Studio. As a proud generalist, Alisha walks the line between the web/design and games industries.

She brings valuable perspective to TasGM, focusing on diversity and inclusiveness (in a range of contexts), and contributing her skills towards TasGM’s brand and marketing presence.


Jason Imms

Jason is one of the founders of Tas Game Makers, and has worked in and around the games industry for more than six years, as a journalist and quality assurance consultant.

He is a board member and awards chair for the Freeplay Independent Games Festival, assesses game funding applications for Film Victoria, and sits on the Tasmanian Ministerial Arts and Cultural Advisory Council. He brings an experienced perspective and strong network to Tas Game Makers, and passion for a healthy and confident local Tasmanian scene.


Eliah Woolley

My skills and perspective is that of a university student studying in the games and creative technology area. I hope to provide a fresh perspective of someone who has not yet been working in the area to allow insight into some of the differences between newcomers and people already working in the area and how we can all help each other with our goals.

To do this I plan to focus on helping to grow our community so upcoming and established game creators can collaborate.


Molly Steer

I'm super passionate about encouraging people with diverse skill sets to make things! I'm studying ICT + Business but I am NOT a programmer and that's okay ! Through attending game jams and being a part of such a supportive community I've realised just how many different skills are needed to create something and that's the message I want to spread! I've also got a passion for events (and organisational spreadsheets) so you'll see me around (and behind the scenes) of a lot of the TasGM events this year!


Dean Baron

After sitting on the board as one of the interim members, I have joined the TasGM board again to focus my time on supporting and helping creatives in the state. Based up north in Launceston, I have a real passion and drive to grow the state to the best it can be, as the founder of Smash Attack Studios, I intend to share everything I have learned in my history as a game developer to help others achieve their own goals.